HULK PRESS BUTTONS! WAIT, HULK NOT SMASH? Let me get this straight: the game’s protagonist spends most of his time punching, grabbing, and throwing stuff. How is this not the freaking poster child for motion controls? For all its shortcomings (keep reading), the Wii iteration of Hulk could have been a real winner if players felt immersed in the experience– boxing motions to strike, A+B to grab, throwing motions to hurl taxi cabs, and so on. Instead, we punch with B or Z, grab and throw with D-pad down, and use (spastic and unintuitive) motion controls only for odd events like healing and pushing off giant adversaries.
I won’t pretend that a lack of motion controls kills the game completely, because there is still a lot of visceral satisfaction to just wandering around crushing stuff (beating baddies to death with ambulances, for example). But seriously: a decent motion control scheme with a touch of artfully-placed rumble would have tacked 20% onto my overall score for this game.
COMIC RELIEF Most innocent bystanders scream or plead when you grab them off the streets, but some indignantly accuse Hulk of invading their “personal space”. And for all that the destructability of the environment is sometimes spotty, I was pleasantly surprised when a cab thrown from one rooftop embedded itself in the next building.
WHATTAYA MEAN, I CAN’T BREAK THAT WALL? I JUST KNOCKED DOWN A SKYSCRAPER! All destructible environment games have limitations on just how many object types can really be destroyed, but Hulk was sometimes stymied by relatively flimsy objects… including, once, what looked for all the world like a wide-open tunnel that he could neither walk nor punch through.
WAS THAT TRUCK FULL OF CEMENT OR HELIUM? The physics engine in this game feels very dated. Objects that Hulk throws or kicks out of his way often behave more like balloons than heavy, solid masses.
WELL, THAT’S WAS UNIQUE Once, during a load screen, my Wii locked up, hard– as in, I had to yank the power cord to restart. Maybe it was piece of sloppy coding, or maybe it was just a freak thing, but that was the first time I’ve ever seen my system freeze.
GAMMA RADIATION FOR THE EYES All right, that may be a little harsh, but this game feels way too pixel-y, especially since the models and textures are generally quite basic. Developers: we know the Wii is more Toyota than Ferrari, but even a Camry can win a few races if you just bother to step on the gas. For God’s sake, try to make it look pretty! This would’ve been a “B” effort on the Gamecube.
GOOD THING MY EARS WORK The worst graphics in the game are reserved for the subtitles, which are often barely legible. The hearing impaired will have to squint to follow the plot.
BOOM! AARGH! The sounds and music are above average– the soundtrack can be positively pulse-pounding, stuff crashes around with satisfyingly destructive noises, and the voice acting seems to have come straight from the movie.
OVERALL: 5.5/10
Hulk’s graphical shortcomings (an almost expected weakness of Wii games) might have been excusable, had it only taken advantage of motion controls (an almost expected strength of Wii games). This was a huge missed opportunity.
Buying stuff =